When was the last time you entered a local store to purchase a music CD of your favorite band? Consider the time you accidentally scratched that CD because it was left on the cupboard near the cutlery set in the kitchen. I won't bother getting into all those occasions where you lost your precious media because it got jammed in the couch cushions or left on the car dash to melt in the summer heat. Thankfully, we are blessed with a plethora of choices in either recovering physical media, or better…
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Added by Mathew Anderson on February 13, 2010 at 7:30pm —
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Join the team and be entered to win a LOGIN pass:
for details visit:
http://www.kiva.org/team/login
Our first drawing will be held on January 26th during the Seattle WIGI meet up.
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Added by Cynthia Freese on January 16, 2010 at 12:58pm —
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Save 15% off by using discount code LOGIN
Tuesday, December 8 (2:30pm-7:30pm) at the Automattic Lounge (Pier 38, San Francisco)
http://events.venturebeat.com/discoverybeat2009/
DiscoveryBeat 2009 (
http://events.venturebeat.com/discoverybeat2009/ ) is focused on the "secret recipe" for application discovery and the opportunity to create the relationships needed to succe…
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Added by Cynthia Freese on December 2, 2009 at 6:34pm —
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The call for speakers for LOGIN 2010 is now open! To speak at the LOGIN Conference is a mark of distinction and accomplishment in the game industry — but it's not necessarily easy. Speakers and their abstracts are vetted through peer review, and are carefully matched to our attendees' needs. The Call for Speakers is open to all online game industry experts worldwide, whether for console, PC or mobile platforms. Candidates are asked to review the topics of interest and session submission tips on…
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Added by Cynthia Freese on November 29, 2009 at 4:20pm —
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Save the date:
LOGIN 2010 will be taking place in Seattle, Washington from May 10-13th.
LOGIN offers a unique experience for game developers and C-level folks to learn from each other while networking in an intimate atmosphere.
The official call for papers will not open until mid November and will close mid January. If you have a topic you would like to see at LOGIN or have a topic you would like to present please feel free to contact me directly.
We want to here from you!
LOGIN does not offer…
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Added by Cynthia Freese on July 7, 2009 at 1:41pm —
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This post is meant to explain the differences between all the moving parts of what a publisher needs to monetize a game.
Let's start with DEFINITIONS:
Markets:
Primary Market - publisher to gamer
Secondary Market - gamer to gamer
Virtual Item Trading Companies - entities that provide the platform for trading/selling/managing virtual items in a storefront.
Examples (alpha order):
- Fat Foogoo (www.fatfoogoo.com)
- Live Gamer (www.livegamer.com)
- Play Span (www.playspan.com)
- Ve…
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Added by Jamy Nigri on April 23, 2009 at 9:02pm —
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A. e-Wallet functionality - functional elements that are either directly related to an e-Wallet, or required as part of the supporting structure to fulfill the business need ;
1. Account Management Capability
a. At the individual user level
i. Includes self service portal for users
ii. Includes a summary of purchases by game type
b. At the level
2. Ability to add/subtract value by the user or by the
a. As a result of User generated actions
i. Purchase VC (virtual currency)
ii. Through game play…
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Added by Jamy Nigri on April 23, 2009 at 8:14pm —
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Currency
1. Primary Currency
1.1. Real World Equivalent and conversion
2. Secondary Currencies
2.1. Experience
2.2. Activity
2.3. Achievement Points
Web Site Monetization
3. Standard IAB Assets
1.1. (300x250, 728x90, etc)
4. Custom Media Assets
4.1. Login placement
4.2. Tags
4.3. Side nav buttons
4.4. Article images
4.5. Campaign pages etc
5. Sponsored Media Assets
5.1. e.g. Company delivers news etc
Game World Monetization
6. Free to play
6.1. Included because the registration and polling dat…
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Added by Jamy Nigri on April 23, 2009 at 8:13pm —
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Just like any other industry, the game industry is a fluid and moving target that changes from year to year, even month to month in many cases. Over the years we’ve seen several notable shifts occurring. Those who play computer games have shifted to a much younger population, games have been blessed with 3D graphics and 30” LCD monitors, the Internet has given us a key way to share our experiences, and porn has largely been removed from the industry's advertisement toolbox (unfortunately).…
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Added by Mathew Anderson on April 22, 2009 at 8:30am —
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On Monday, March 23, we received a
letter from United Business Media (UBM), claiming that we were violating their "intellectual property rights" by promoting our "upcoming gaming event". You can read the details in the attached letter, but what apparently has UBM's legal department in a tizzy is that we listed an overseas partner - Howell Expo's…
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Added by Peter Freese on March 30, 2009 at 12:30am —
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To see all iovation blog posts related to online gaming, go to
http://blog.iovation.com/ or follow us on Twitter at
twitter.com/iovation.
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Added by Connie Gougler on March 17, 2009 at 9:00am —
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I was recently asked if the
LOGIN Conference was just for MMO developers. It's a valid question, but it is illustrative of what I believe to be a significant hurdle for those in the online games industry. I'll answer the question first, and then talk a bit more about the proble…
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Added by Peter Freese on March 17, 2009 at 2:30am —
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Game industry pundits have developed a peculiar malady over the last few years. Analysts (both professional and amateur) continue to proclaim the death of the PC gaming market, pointing to tumbling NPD sales numbers, shrinking shelf space at retailers, and announcements by major development houses that they are moving to console only. Contradictory enthusiasts, fan boys and apologists alike quickly rise to the bait, pointing to major titles like the Sims or World of Warcraft expansions, which co…
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Added by Peter Freese on March 10, 2008 at 8:30pm —
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