LOGIN Lobby

Where the online games industry meets

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Latest Activity

Joshua W. Conger added a discussion
     Hello, my name is Josh Conger and I am currently enrolled at Lane Community College. I am taking the classes to get a degree in game development.   I am sending this post out to any professional in Game Development, that can take about 15min ou…
May 18
May 18
Gloria Soto, Sean Flinn and Thayne Whipple joined LOGIN Lobby
May 9
LOGIN 2010 at Seattle Marriott Waterfront Hotel
May 10, 2010 at 3pm to May 13, 2010 at 6pm
LOGIN is the conference for leaders and innovators of the online game industry. This annual conference hosted in Seattle each May brings together industry leaders to discuss, collaborate, and share advancements about technology, design, business, co…
May 7
JJ Richards, Tom Edwards, Katie Van Meter and 1 more joined LOGIN Lobby
May 4
Stephen Loy is attending Peter Freese's event
May 12, 2010 at 8pm to May 13, 2010 at 12am
Join us for the exclusive LOGIN networking party hosted at the Seattle Aquarium! Attendance is limited to LOGIN conference attendees and qualified industry professionals. If you are not registered for LOGIN you must RSVP. You will first need to j…
May 4
Thomas Mir is now a member of LOGIN Lobby
May 2
Nima Badiey is now a member of LOGIN Lobby
May 1
 

Forum

Peter Freese

Interview with Riptide Games' Brian Robbins

Brian Robbins, President and Founder of Riptide Games, is at the forefront of game development for several mobile platforms. Apple’s iPhone has been eating into mobile game system market share, is ar…

Started by Peter Freese in Interviews Apr 7.

Paul Philleo

The New Carrots and Sticks of Digital Rights Management 1 Reply

The New Carrots and Sticks of Digital Rights ManagementDigital rights management has become that necessary evil that all content creators have had to at least consider getting in bed with, especially…

Tagged: DRM, EA, mass, psp, sony

Started by Paul Philleo in Editorials. Last reply by Mathew Anderson Mar 12.

Paul Philleo

Is the iPad also Apple's New iGaming Platform?

Is the iPad also Apple's New iGaming Platform?Apple's top brass unfurled all the banners and fired off all the fireworks for the January 27th announcement of their much-hyped iPad tablet device, whic…

Tagged: Flash, iPhone, games, portable, Apple

Started by Paul Philleo in Editorials Feb 10.

Paul Philleo

Louis Castle Announced as First 2010 LOGIN Conference Keynote Speaker

Louis Castle Announced as First 2010 LOGIN Conference Keynote Speaker CEO of Instant Action to address industry-leading game conference audience on opening day SEATTLE, Washington, January 13, 2010…

Tagged: casual, InstantAction, keynote, Castle, Louis

Started by Paul Philleo in News Jan 13.

Paul Philleo

The New Moore's Law

The New Moore's Law   There have been several reliable truths that have long defined the daily life of working for the game industry: 1.) Schedules and plans will always miss the mark -- bugs and fea…

Tagged: ps3, console, xbox360, community, wii

Started by Paul Philleo in Editorials Jan 13.

Blog Posts

Peter Freese

The Death of PC Gaming? Not Likely.

Game industry pundits have developed a peculiar malady over the last few years. Analysts (both professional and amateur) continue to proclaim the death of the PC gaming market, pointing to tumbling NPD sales numbers, shrinking shelf space at retailers, and announcements by major development houses that they are moving to console only. Contradictory enthusiasts, fan boys and apologists alike quickly rise to the bait, pointing to major titles like the Sims or World of Warcraft expansions, which co… Continue

Posted by Peter Freese on March 10, 2008 at 8:30pm

Jamy Nigri

Monetizing Games via Virtual Item Sales, e-Wallet w/ core back-end features

This post is meant to explain the differences between all the moving parts of what a publisher needs to monetize a game.

Let's start with DEFINITIONS:

Markets:
Primary Market - publisher to gamer
Secondary Market - gamer to gamer

Virtual Item Trading Companies - entities that provide the platform for trading/selling/managing virtual items in a storefront.
Examples (alpha order):
- Fat Foogoo (www.fatfoogoo.com)
- Live Gamer (www.livegamer.com)
- Play Span (www.playspan.com)
- Ve… Continue

Posted by Jamy Nigri on April 23, 2009 at 9:02pm

Mathew Anderson

An Industry of Change

Just like any other industry, the game industry is a fluid and moving target that changes from year to year, even month to month in many cases. Over the years we’ve seen several notable shifts occurring. Those who play computer games have shifted to a much younger population, games have been blessed with 3D graphics and 30” LCD monitors, the Internet has given us a key way to share our experiences, and porn has largely been removed from the industry's advertisement toolbox (unfortunately).… Continue

Posted by Mathew Anderson on April 22, 2009 at 8:30am

Peter Freese

Convergence

LOGIN is about convergence I was recently asked if the LOGIN Conference was just for MMO developers. It's a valid question, but it is illustrative of what I believe to be a significant hurdle for those in the online games industry. I'll answer the question first, and then talk a bit more about the proble… Continue

Posted by Peter Freese on March 17, 2009 at 2:30am

 
 
 

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